{"id":24,"date":"2012-02-10T21:18:20","date_gmt":"2012-02-10T21:18:20","guid":{"rendered":"http:\/\/tigercrossing.com\/blog\/?p=24"},"modified":"2012-02-10T21:18:20","modified_gmt":"2012-02-10T21:18:20","slug":"been-a-while","status":"publish","type":"post","link":"http:\/\/tigercrossing.com\/blog\/been-a-while\/","title":{"rendered":"Been a While"},"content":{"rendered":"<p>Five years.<\/p>\n<p>Has it really been that long? True, SL hasn&#8217;t been seeing many major changes in that time, so discussions about where it could be headed next seem&#8230; Less than important. I also don&#8217;t keep my ear to the wall about upcoming plans as I used to.<\/p>\n<p>I&#8217;m still in there, by the way, even if you don&#8217;t see my ol&#8217; white stripy avatar puttering about. We all have alts, and some of mine have been more relaxing than others. Tiger is still my go-to for doing WORK, but with SL&#8217;s current state of hugeness and massively-concurrent development, I often don&#8217;t feel I have much to contribute, or the time to do it in. I&#8217;m now more a consumer and modder than a creator.<\/p>\n<p>I just don&#8217;t feel like I&#8217;m part of creating a world anymore. The world is already THERE. And BIG. Seems exploring it and it&#8217;s people is challenge enough.<\/p>\n<p>If I were going to try to think up some new suggestion for the fine folks at Linden Lab, something that might revitalize the feel of SL, it would be&#8230; GROUND.<\/p>\n<p>Any of you ever play Minecraft? There&#8217;s a good likelihood you have. When you think about the ground in SL and the ground in Minecraft, what about them feels different? Ignore looks and how you can manipulate it&#8230; Just think about the feeling.<\/p>\n<p>Second Life has sham ground.\u00a0 A thin film of practically nothing that&#8217;s actually transparent from the underside. It feels about as solid has a kid&#8217;s fort made from two chairs and a bedsheet. The ground doesn&#8217;t seem IMPORTANT in SL. And it&#8217;s not. It&#8217;s just a place to put prims.<\/p>\n<p>In Minecraft the ground is a massive thing. It has presence and bulk and a life of its own. It has depths and heights that SL just can&#8217;t match (and if it tries, you get ugly, smeared textures).<\/p>\n<p>Can Second Life ever get better terrain? Well, there shouldn&#8217;t be any issue with backwards compatibility since we&#8217;re talking about what is below the current surface, and right now, there&#8217;s nothing there.<\/p>\n<p>What could it be like? A solid volume of some sort, deformable, paintable, and digable. How to dig? Well the most obvious and easiest interface I can think of is subtractive geometry. A new prim property that makes a prim shift into an alternate dimension if you will, completely undetectable unless you turn on your alternate dimensional view.<\/p>\n<p>In that view, you can move these transparent prims into the surface of the ground, and where they intersect, holes are formed. Not necessarily precise holes with sharp edges, though. Make a hill with the usual terrain tools, then place a room-sized cube inside it with a cylinder connecting it to the outside of the hill, and you&#8217;ve got a cave with an entrance. Leave it rough and natural and slap some texture paint on it, or put up walls inside for a nice, comfy hobbit hole.<\/p>\n<p>Drawbacks? It will take more vertices to make a more complex surface. Would it be possible to limit the vertex count bet parcel? Perhaps.<\/p>\n<p>It&#8217;s all pie-in-the-sky, but something to think about. It would add a LOT of solidity to the world&#8230;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Five years. Has it really been that long? True, SL hasn&#8217;t been seeing many major changes in that time, so discussions about where it could be headed next seem&#8230; Less than important. I also don&#8217;t keep my ear to the wall about upcoming plans as I used to. I&#8217;m still in there, by the way, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/posts\/24","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/comments?post=24"}],"version-history":[{"count":1,"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/posts\/24\/revisions"}],"predecessor-version":[{"id":25,"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/posts\/24\/revisions\/25"}],"wp:attachment":[{"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/media?parent=24"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/categories?post=24"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/tigercrossing.com\/blog\/wp-json\/wp\/v2\/tags?post=24"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}